“i am a heron. i haev a long neck and i pick fish out of the water w/ my beak. if you dont repost this comment on 10 other pages i will fly into your kitchen tonight and make a mess of your pots and pans”
Otherwise, go play with it. It’s fun. Anyway, goodbye!
Woah!? What’s Happened?
Okay, newsflash time. It turns out I was linked by Matt and Tom’s Park Bench for my terrible project of “Are they Break-dancing or Falling Over?” To explain, I watched this video (it does not have that image), and I decided to make the actual thing. Just thought I would acknowledge the call out, because it’s rather cool. The video I was linked in is this one:
The code behind it.
If you can’t see that, click me to be taken to a GitHub Gist…
Thanks for enjoying it!
In other news, I may try to make “Realistic Heron Simulator” in Unity3D. It’s tempting…
i am a heron. i have a long neck and i pick fish out of the water w/ my beak. if you dont repost this comment on 10 other pages i will fly into your kitchen tonight and make a mess of your pots and pans
About six months ago, I started working on a game for my BTEC project. However, things wen’t sour with the school and I no longer am a student there. I had a choice. Go for a super simple clone of something like Flappy Bird, or make a game that’s a bit more like a AAA game. So what did I do? I went for the AAA game.
The AAA game route was somewhat hard. I built it in Unity 3d with Networking (more on this later). The game? A World of Tanks/War Thunder game styled around the hit anime and manga Girls und Panzer. Why? I like the series and had completed it about then. Anyway, it was a semi-bad idea. Finding and then texturing and using tank models that are Creative Commons/free to use is difficult. However, the Unity Asset Store pulled through and found me a Panzer IV that I re-textured to Ooarai’s Anglerfish team skin.
The next hurdle was Networking. This is where things went horridly wrong. The initial version had two cubes that connected together and could interact. Good. And after a few months, we had a working networking thing with fully functional shooting etc. However, I went to create a “release” variant. This is where the curse of UNET strikes. To give some background, this is what Unity publish about UNET:
For beginners, students and hobbyists who want to explore and get started with Unity.
For PTU, I picked up a copy of Physics Tank Maker from ChobiGames (it was on sale!). From this, I started building the game as it is.
The current state is to use the Physics Tank Maker to handle all tank physics driving etc. The only thing I really have to do is synchronise all the players together. Not hard right? Think again. The current tests give me anywhere between 3-6 players spawned in a two player game who are unable to interact and who’s movement is not synchronised. Amazing. However, this is vastly better than flying tanks and there is a working tutorial level.
Thank Twitch Chat… Forgot the blokes name… Sorry!
“Make a game about people made out of cheese that have to escape from huge mice that want to eat you @ZachIsCheese”
-Some Random Bloke